We would have already had 2/3 of it released and we would be waiting 7 years for the last portion of the game. if it took 3D realms 14 years, it would probably take Valve like 5-6 years. So, it was legendary in its vapourware status."ĭuke Nukem Forever was notorious for its lengthy development cycle, finally releasing in 2011, years after it was originally announced, to a slew of poor reviews. Leave Half-Life 3 development and NEVER come back. for ten years those guys promised us the greatest game ever made. And getting attention is one of the hardest things to do, and that was probably the biggest challenge that Forever had. "But I'll tell you one thing -when it does happen there's no doubt the entire industry will turn its head and look. "We've done some concept development," he explained about a potential sequel, "and I think the challenges are - Gearbox is very busy and I think a faster way is if a correct developer could become interested, and we could work with them. 'The more typical development cycle is 2 to 3 years,' says NPD. But it's a very long time in the fast-changing video game world. He admits while his own like for the title was "skewed" due to his relationship with the franchise, he "got to see it from a slightly different perspective and it was marvellous to me." Fourteen years may be a short blip in the grand scope of history. "That was sort of the toll to pay in order to give Duke Nukem a chance to have a future." "I didn't acquire the franchise just to let everyone suffer Duke Nukem Forever," he continued. ![]() "I certainly hope so," he replied when asked if a follow-up was possible during the Q&A part of his Develop Keynote this morning. ![]() Gearbox's Randy Pitchford has admitted that the studio's done "some concept development" for a new Duke Nukem game, but says it's about finding the right developer to create it.
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